We are looking for a Gameplay Engineer to join our team, which collaborates remotely from around the world. Our members range from industry newcomers to veterans with 15+ years of experience. Team members come from a diverse set of backgrounds, but share a common passion for building polished player-focused, community-powered games.
At Hypixel Studios we are looking for applicants that are demonstrably passionate about their hobbies, have the drive and commitment to deliver results with minimal supervision, have international-level professional competency in their skill sets, and can demonstrate involvement with other interesting projects throughout their lives.
As a Gameplay Engineer you will be responsible for building and fine-tuning the game systems that drive our player experiences. You will prototype, implement, troubleshoot, and enhance the game systems, scripts, and tools that support content creation. You will also support our team of Technical Designers to help turn game designs into amazing player experiences. You will be the first customer of our game systems, using those systems to build the game while driving improvements to them.
Who you are:
You have strong fundamental programming skills and can build highly flexible systems.
You care about the whole player experience, including audio, art, animation, and the finely-tuned, moment-to-moment look-and-feel of the game .
You understand the needs of designers and are passionate about giving them the tools to realize their vision
You enjoy collaboration with colleagues from both Technical and Creative disciplines.
Some of your role:
Implement, maintain, and troubleshoot game experiences in both high-quality C++ and well-structured scripts.
Develop and improve extendable gameplay modules and scripting systems that can be used and customized by our technical designers.
Work with Senior Engineers to design and prototype new game systems.
Collaborate with Designers, Artists, and other Creatives to iterate upon the game experiences that bring Hytale to life.
Essential Traits:
2+ years of professional programming experience, 1+ years of which is in C/C++
1+ years working in a game engine (commercial or proprietary)
1+ years experience with scripting systems (e.g., Lua, etc).
Experience collaborating closely with Creative disciplines, such as Design, Tech Design, Art, Animation, Audio, etc
Proficient at communicating with both technical and non-technical individuals
Bonus Traits:
Experience working in an Agile/Scrum software development process
Deeply and/or broadly played in the block-, voxel-, and/or survival-game genres
Experience developing and tuning melee and ranged combat systems
Experience with networked, multiplayer gameplay
We can offer:
A chance to work on a new game project with an extremely motivated team.
Opportunities to learn and grow personally and professionally.